Sacred Armour of Antiriad, The
Alternative title: Rad Warrior
Platform: ZX Spectrum
Region: UK
Media: Snapshot
Controller: Kempston, Interface 2, Redefineable keys
Genre: Adventure
Gametype: Licensed
Release Year: 1986
Developer: Palace Software
Publisher: Palace Software
Players: 1
Programmer: Chris Stangroom, Dan Malone, Richard Joseph
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As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.

This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

Trivia:

What's the story behind the name "Antiriad"? In the game, barbarian hero Tal searches for a prized artifact, a radiation suit. On one of artist Dan Malone's sketches, this suit had »ANTI-RAD« printed on the front. However, there's a small tear between the letter R and A so that it looks like »ANTI-RIAD«. The term stuck.

Source: Happy Computer magazine #5/86


http://www.mobygames.com/game/zx-spectrum/rad-warrior
